Howard Staunton and Modern Authorities - The Blue Book of Chess
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Howard Staunton and Modern Authorities >> The Blue Book of Chess
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[Footnote A: Better to take the Bishop with Pawn, and give up the
Queen.]
[Footnote B: He might have mated the King on the move at K's 8th.]
THE KNIGHT'S GAME OF RUY LOPEZ.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. K. B. to Q. Kt's 5th. 3. K. Kt. to B's 3d.
By his 3d move, White threatens to take the Q. Kt. with his B., and
then to take the K. P. with his K. Kt., winning the P.
4. Q. to K's 2d. 4. K. B. to K's 2d.
5. P. to Q. B's 3d. 5. P. to Q's 3d.
6. P. to Q's 4th. 6. P. takes P.
7. Kt. takes P. 7. B. to Q's 2d.
8. Kt. takes Q. Kt. 8. B. takes Kt.
9. B. takes B. (ch.) 9. P. takes B.
And his Bishop is locked, and the position altogether in your favor.
GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. K. B. to Q. Kt's 5th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3d. 4. Q. to K. B's 3d.
5. Castles. 5. K. Kt. to K's 2d.
6. P. to Q's 4th. 6. P. takes P.
7. Q. B. to K. Kt's 5th. 7. Q. to K. Kt's 3d.
8. B. takes K. Kt. 8. Q. Kt. takes B.
9. P. takes P. 9. B. to Q. Kt's 3d.
10. Q. Kt. to B's 3d. 10. Castles.
Your game is a little better developed.
VARIATION I.
_Beginning at Black's 4th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. K. B. to Q. Kt's 5th. 3. K. B. to Q. B's 4th.
4. P. to Q. B's 3d. 4. P. to Q's 3d.
5. P. to Q's 4th. 5. P. takes P.
6. P. takes P. 6. B. to Q. Kt's 5th. (ch.)
7. K. to his 2d. 7. P. to Q's 4th.
8. Q. to her R's 4th. 8. P. takes K. P.
9. B. takes Kt. (ch.) 9. P. takes B.
10. Q. takes P. (ch.) 10. Q. B. to Q's 2d.
11. Q. takes K. P. (ch.)
And the game is much in your favor.
GAMES
ILLUSTRATIVE OF RUY LOPEZ'S KNIGHT'S GAME
GAME I.--Between Mr. Anderssen and Mr. Morphy.
{PGN 25}
WHITE. (Mr. A.) BLACK. (Mr. M.)
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. K. B. to Q. Kt's 5th. 3. P. to Q. R's 3d.
4. B. to Q. R's 4th. 4. K. Kt. to B's 3d.
5. P. to Q's 3d. 5. K. B. to Q. B's 4th.
6. P. to Q. B's 3d. 6. P. to Q. Kt's 4th.
7. K. B. to Q. B's 2d. 7. P. to Q's 4th.
8. P. takes P. 8. Kt. takes P.
9. P. to K. R's 3d. 9. Castles.
10. Castles. 10. P. to K. R's 3d.
11. P. to Q's 4th. 11. P. takes P.
12. P. takes P. 12. K. B. to Q. Kt's 3d.
13. Q. Kt. to Q. B's 3d. 13. K. Kt. to Q. Kt's 5th.
14. K. B. to Q. Kt's sq. 14. Q. B. to K's 3d.
15. P. to Q. R's 3d. 15. K. Kt. to Q's 4th.
16. Q. Kt. to K's 2d. 16. K. Kt. to K. B's 3d.
17. Q. B. to K's 3d. 17. K. R. to K's sq.
18. Q. Kt. to K. Kt's 3d. 18. Q. B. to Q. B's 5th.
19. Q. Kt. to K. B's 5th. 19. Q. B. takes R.
20. Q. takes B. 20. Q. Kt. to K's 2d.
21. K. Kt. to K. R's 4th. 21. Kt. takes Kt.
22. Kt. takes Kt. 22. Q. to Q's 2d.
23. Q. B. takes K. R. P. 23. P. takes B.
24. Q. to Q. B's sq. 24. B. takes Q. P.
25. Q. takes K. R. P. 25. R. to K's 8th. (ch.)
26. K. to R's 2d. 26. Kt. to K's 5th.
27. B. takes Kt. 27. R. takes B.
28. Q. to K. Kt's 5th. (ch.) 28. K. to B's sq.
29. Q. to R's 6th. (ch.) 29. K. to his sq.
30. Kt. takes B. 30. Q. to her 3d. (ch.)
31. Q. takes Q. 31. P. takes Q.
32. R. to Q's sq. 32. K. to K. B's sq.
33. R. to Q's 2d. 33. Q. R. to K's sq.
34. P. to K. Kt's 4th. 34. Q. R. to K's 4th.
35. P. to K. B's 3d. 35. K. R. to K's 8th.
36. P. to K. R's 4th. 36. Q. R. to Q's 4th.
37. K. to Kt's 3d. 37. P. to Q. R's 4th.
38. P. to K. R's 5th. 38. K. to Kt's sq.
39. K. to B's 2d. 39. R. to K's sq.
40. K. to Kt's 3d. 40. K. to R's 2d.
41. K. to B's 4th. 41. R. to K's 2d.
42. K. to Kt's 3d. 42. P. to K. B's 3d.
43. K. to B's 4th. 43. R. to K's sq.
44. K. to Kt's 3d. 44. R. to K's 2d.
And the game was drawn.
GAME II.--Between Dr. E. Lasker and Wm. Steinitz.
{PGN 26}
WHITE. (Dr. L.) BLACK. (Mr. S.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3d. 2. Kt. to Q. B's 3d.
3. B. to Kt's 5th. 3. P. to Q's 3d.
4. P. to Q's 4th. 4. B. to Q's 2d.
5. Kt. to B's 3d. 5. K. Kt. to K's 2d.
6. B. to K's 3d.[A] 6. Kt. to Kt's 3d.[B]
7. Q. to Q's 2d. 7. B. to K's 2d.
8. Castles Q. R. 8. P. to Q. R's 3d.
9. B. to K's 2d. 9. P. takes P.
10. Kt. takes P. 10. Kt. takes Kt.
11. Q. takes Kt.[C] 11. B. to K. B's 3d.
12. Q. to Q's 2d. 12. B. to B's 3d.[D]
13. Kt. to Q's 5th. 13. Castles.
14. P. to K. Kt's 4th.[E] 14. R. to K's sq.[F]
15. P. to Kt's 5th.? 15. B. takes Kt.
16. Q. takes B.[G] 16. R. to K's 4th!
17. Q. to Q's 2d. 17. B. takes P.
18. P. to K. B's 4th. 18. R. takes P.
19. P. takes B. 19. Q. to K's 2d.
20. Q. R. to B's sq.[H] 20. R. takes B.
21. B. to B's 4th. 21. Kt. to R's sq.
22. P. to K. R's 4th. 22. P. to Q. B's 3d.
23. P. to Kt's 6th![I] 23. P. to Q's 4th.
24. P. takes R. P. (ch.) 24. K. takes P.
25. B. to Q's 3d. (ch.) 25. K. to Kt's sq.
26. P. to R's 5th. 26. R. to K's sq.
27. P. to R's 6th. 27. P. to K. Kt's 3d.
28. P. to R's 7th. (ch.) 28. K. to Kt's 2d.
29. K. to Kt's sq. 29. Q. to K's 4th.
30. P. to R's 3d.[J] 30. P. to Q. B's 4th.
31. Q. to B's 2d. 31. P. to B's 5th.!
32. Q. to R's 4th. 32. P. to B's 3d.
33. B. to B's 5th.![K] 33. K. to B's 2d.
34. K. R. to Kt's sq. 34. P. takes B.
35. Q. to R's 5th. (ch.) 35. K. to K's 2d.
36. R. to Kt's 8th. 36. K. to Q'S 3d.?
37. R. takes P. 37. Q. to K's 3d.
38. R. takes R. 38. Q. takes R.
39. R. takes B. P. (ch.) 39. K. to B's 4th.[L]
40. Q to R's 6th.[M] 40. R. to K's 2d.
41. Q. to R's 2d.! 41. Q. to Q's 2d.[N]
42. Q. to Kt's sq. (ch.) 42. P. to Q's 5th.
43. Q. to Kt's 5th. (ch.) 43. Q. to Q's 4th.
44. R. to K. B's 5th. 44. Q. takes R.
45. Q. takes Q. (ch.) 45. K. to Q's 3d.
46. Q. to B's 6th. (ch.) 46. Resigns.
[Footnote A: White in this instance had probably made up his mind to
adopt the plan frequently employed by Gunsberg in the Giuoco Piano,
namely, playing Q. to Q's 2d and Castling rapidly on the Queen's
side.--Gunsberg.]
[Footnote B: ... Black's difficulty is how to dispose of the Kt. Now
Kt's 3d in this instance, although perhaps preferable, is not a good
place either, subject as it must be to an early attack from the
K. R. P.--Hoffer.]
[Footnote C: If 11. B. takes Kt., Kt. to B's 5th; and the Kt. cannot be
captured on account of B. to Kt's 4th winning the Queen.--_Leeds
Mercury_.]
[Footnote D: ... There seems little use in this move. Either he can
Castle now; if not, then it is proof positive that his defence is
bad.--Gunsberg.]
[Footnote E: This premature advance is admirably taken advantage of by
Steinitz.--_Leeds Mercury_.]
[Footnote F: ... Although this looks like a defensive move, (to make
room for the Kt.) it is a subtle design which was entirely overlooked by
Lasker.--Hoffer.]
[Footnote G: But here is a great mistake, which ought to lose the game.
16. P. takes Q. B. would have averted the loss of a Pawn, but at the
expense of position and attack; he was outplayed by Steinitz up to this
point.]
[Footnote H: From this move to the end Lasker exhibits most marvellous
power of resource. With 20. Q. R. to B's sq. he commenced one of the
most ingenious attacks.]
[Footnote I: One of the moves which will make this game memorable. The
object is, if P. takes P. to open up the Rook's file by P. to R's 5th.
Allowance must of course be made for the fact that, being two Pawns
behind, White has nothing to lose and everything to gain by desperate
tactics.--Gunsberg.]
[Footnote J: Exhibiting consummate coolness in a "do or die"
predicament.--Pollock.]
[Footnote K: 33. B. to B's 5th is evidence with what perfect lucidity
Lasker detects the weak spots, and how immediately he takes advantage of
his opponent's slightest omission or commission.--Hoffer.]
[Footnote L: ... Imprudent. The King should make for safety in the
corner, _via_ B's 2d.--Mason.]
[Footnote M: Threatening R. to B's 8th.--Gunsberg.]
[Footnote N: ... 41. Q. to Q's 2d is a final blunder. 41. R to Q's 2d
should have been played, or R. to K's 3d. The game is now over. It will
be readily admitted that it is a well-earned victory which none will
grudge the plucky young player.--Hoffer.
... We really cannot see a satisfactory move, for if R. to K's 3d, then
follows Q. to B's 2d (ch.), and R. to B's 8th. Or if Q. to Q's sq. then
likewise Q. to B's 2d (ch.) should gain some advantage, as, on King
playing to Kt's 4th, White could continue with P. to R's 4th (ch.) and
Q. to Q. B's 5th, &c.--Gunsberg.]
THE QUEEN'S PAWN GAME, OR SCOTCH GAMBIT.
GAME THE FIRST.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. Kt. takes P.
It is from your third move the opening derives its name
of "The Queen's Pawn Game."
4. Kt. takes Kt. 4. P. takes Kt.
5. Q. takes P. 5. Kt. to K's 2d.
6. K. B. to Q. B's 4th. 6. Kt. to Q. B's 3d.
7. Q. to her 5th. 7. Q. to K. B's 3d. (best)
8. Castles. 8. B. to K's 2d.
You have a better opened game, but the superiority is
not important.
VARIATION I.
_Beginning at White's 4th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. Kt. takes P.
4. Kt. takes P. 4. Kt. to K's 3d.
5. K. B. to Q. B's 4th. 5. K. Kt. to B's 3d.
6. Castles. 6. P. to Q's 3d.
7. Kt. to K. Kt's 4th. 7. B. to K's 2d.
Your game is less confined than his, but you have very
little advantage.
GAME THE SECOND.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. P. to Q. B's 3d. 5. P. to Q's 6th.
6. P. to Q. Kt's 4th. 6. B. to Q. Kt's 3d.
7. P. to Q. Kt's 5th. 7. Q. to K's 2d.
8. Castles. 8. Kt. to K's 4th.
9. Kt. takes Kt. 9. Q. takes Kt.
10. Q. to her Kt's 3d. 10. Q. to K. B's 3d, K's 2d.
11. P. to K's 5th.
You have a fine game.
VARIATION I.
_Beginning at White's 5th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K's B. to Q. B's 4th. 4. K. B. to Q. B's 4th
5. K. Kt. to his 5th. 5. K. Kt. to R's 3d. (best)
6. Kt. takes K. B's P. 6. Kt. takes Kt.
7. B. takes Kt. (ch.) 7. K. takes B.
8. Q. to K. R's 5th. (ch.) 8. P. to K. Kt's 3d.
9. Q. takes B. 9. P. to Q's 3d.
10. Q. to her Kt's 5th. 10. P. to Q. R's 3d.
11. Q. to her 3d. 11. K. to Kt's 2d.
12. Castles. 12. Q. B. to K's 3d.
13. P. to Q. B's 3d. 13. Q. to K. B's 3d.
14. B. to Q's 2d.
You appear to me to have the better game.
VARIATION II.
_Beginning at White's 5th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th.
5. Castles. 5. P. to Q's 3d.
6. P. to Q. B's 3d. 6. P. takes P.
7. Q. Kt. takes P. 7. K. Kt. to K's 2d.
8. K. Kt. to his 5th. 8. Kt. to K's 4th.
And he has at least as good a game as you have. This variation serves to
prove that your castling on the 5th move is less advisable than the move
of 5. P. to Q. B's 3d.
VARIATION III.,
_Beginning at Black's 4th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. P. to Q's 3d.
Black now relinquishes the defence of the P. he has gained, but he also
in some degree neutralizes your attack.
5. P. to Q. B's 3d. 5. P. takes P.
6. Q. Kt. takes P.
You have certainly the advantage in position.
VARIATION IV.,
_Beginning also at Black's 4th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. Q. to K. B's 3d.
5. Castles. 5. P. to Q's 3d.
6. P. to Q. B's 3d. 6. P. to Q's 6th.
7. Q. takes P. 7. Q. to K. Kt's 3d.
8. Q. B. to K. B's 4th. 8. B. to K's 2d.
9. Q. Kt. to Q. R's 3d. 9. P. to Q. R's 3d.
10. Q. Kt. to Q. B's 2d. 10. K. Kt. to R's 3d.
Your game is better opened, but there is no very striking
disparity in the positions.
GAME THE THIRD.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. B. to Q. Kt's 5th. (ch.)
5. P. to Q. B's 3d. 5. P. takes P.
6. Castles. 6. P. to Q. B's 7th.
7. Q. takes P. 7. P. to Q's 3d.
8. P. to Q. R's 3d. 8. B. to Q. B's 4th.
9. P. to Q. Kt's 4th. 9. B. to Q. Kt's 3d.
10. Q. B. to Kt's 2d. 10. K. Kt. to B's 3d.
The game is about even.
GAME THE FOURTH.
MR. COCHRANE'S ATTACK.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. checks.
5. P. to Q. B's 3d. 5. P. takes P.
6. P. takes P. 6. B. to Q. R's 4th.
7. P. to K's 5th. 7. P. to Q's 4th. (best)
P. to K's 5th is the move adopted by Mr. Cochrane.
8. Q. takes P. 8. Q. takes Q.
9. B. takes Q. 9. K. Kt. to K's 2d.
10. K. B. takes Q. Kt. (ch.) 10. Kt. takes B.
11. Q. B. to K. B's 4th. 11. Castles.
12. Castles. 12. K. R. to K's sq.
13. P. to K. R's 3d.
The game is equal.
VARIATION.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. checks.
5. P. to Q. B's 3d. 5. P. takes P.
6. P. takes P. 6. B. to Q. R's 4th.
7. Castles. 7. P. to Q's 3d.
8. P. to K's 5th. 8. Q's B. to K's 3d.
9. B. takes B. 9. P. takes B.
10. Q. to her Kt's 3d. 10. Q. to B's sq.
11. P. takes Q's P. 11. P. takes P.
12. K's Kt. to his 5th.
Followed by R. to K's sq., and you appear to me to have
a better game than Black.
GAME THE FIFTH.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. checks.
5. P. to Q. B's 3d. 5. P. takes P.
6. Castles. 6. P. takes Q. Kt. P.
7. Q. B. takes P. 7. K. B. to his sq.
8. Q. Kt. to B's 3d. 8. K. Kt. to R's 3d.
9. P. to K's 5th. 9. K. B. to K's 2d.
10. Q. Kt. to K's 4th. 10. Castles.
11. Q. to her 2d. 11. P. to Q's 3d.
12. Kt. to K. B's 6th. (ch.)
You have an excellent attack.
VARIATION,
_Beginning at Black's 7th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. K. B. to Q. B's 4th. 4. K. B. checks.
5. P. to Q. B's 3d. 5. P. takes P.
6. Castles. 6. P. takes Q. Kt. P.
7. Q. B. takes P. 7. K. to B's sq.
8. P. to K's 5th. 8. Q. to K's 2d.
9. P. to Q. R's 3d. 9. B. to Q. B's 4th.
10. Q. Kt. to B's 3d. 10. P. to Q's 3d.
11. Q. Kt. to Q's 5th. 11. Q. to her 2d.
12. R. to K's sq. 12. P. takes K. P.
13. Q. B. takes P. 13. Kt. takes B.
14. Kt. takes Kt. 14. Q. to her sq.
15. Kt. takes K. B. P.
And you must win.
GAME THE SIXTH.
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. Kt. takes P. 4. Q. to K. R's 5th.
5. K. Kt. to Q. Kt's 5th. 5. K. B. to Q. B's 4th.
6. Q. to K. B's 3d. 6. Q. Kt. to Q's 5th.
7. Kt. takes Q. B. P. (ch.) 7. K. to Q's sq. (best)
8. Q. to K. B's 4th. 8. Kt. takes Q. B. P. (ch.)
9. K. to Q's sq. 9. Q. takes Q.
10. B. takes Q. 10. Kt. takes Q. R.
11. Kt. takes Q. R.
I believe the best answering moves have been made by Black, and now,
upon surveying the aspect of the board, there can be no question, I
apprehend, that your game is much superior. The Kt. which has captured
your Rook, he can never extricate, while, to secure yours in the same
position, he must lose many moves, and thus afford you ample time for
the development of your remaining forces.
VARIATION,
_Beginning at Black's 5th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q's Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. Kt. takes P. 4. Q. to K. R's 5th.
5. Kt. to Q. Kt's 5th. 5. Q. takes K's P. (ch.)
6. B. to K's 2d. 6. K. to Q's sq.
7. Castles. 7. P. to Q. R's 3d.
8. Q. Kt. to B's 3d. 8. Q. to K's sq.
9. K. Kt. to Q's 4th.
And again, I believe, with the strangely changed positions of his King
and Queen, and the facility afforded you for bringing the Pieces into
immediate action, that the game is very much in your favor.
GAME THE SEVENTH.
_Varying from the preceding at Black's 4th move._
WHITE. BLACK.
1. P. to K's 4th. 1. P. to K's 4th.
2. K. Kt. to B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. Kt. takes P. 4. K. B. to Q. B's 4th.
5. Kt. takes Q. Kt. 5. Q. to K. B's 3d.
6. Q. to K. B's 3d. 6. Q. takes Q.
7. P. takes Q. 7. Q. Kt. P. takes Kt.
8. Q. B. to K. B's 4th. 8. P. to Q's 3d.
9. K. B. to Q. B's 4th. 9. Q. B. to K's 3d.
10. Q. Kt. to Q's 2d.
And the game is in every respect equal.
GAMES
ILLUSTRATIVE OF THE QUEEN'S PAWN GAME OR SCOTCH GAMBIT.
GAME I.--Played by Telegraph, in the Match between
Philadelphia and New York, in 1858.
{PGN 27}
WHITE. (Phila.) BLACK. (N.Y.)
1. P. to K's 4th. 1. P. to K's 4th.
2. Kt. to K. B's 3d. 2. Q. Kt. to B's 3d.
3. P. to Q's 4th. 3. P. takes P.
4. B. to Q. B's 4th. 4. B. to Q. B's 4th.
5. P. to Q. B's 3d. 5. Kt. to K. B's 3d.[A]
6. P. to K's 5th. 6. P. to Q's 4th.
7. B. to Q. Kt's 5th. 7. K. Kt. to K's 5th.
8. P. takes P. 8. B. to Q. Kt's 3d.
9. Q. Kt. to Q's 2d.[B] 9. Castles.
10. B. takes Kt. 10. P. takes B.
11. Q. to Q. B's 2d.[C] 11. Kt. takes Kt.
12. B. takes Kt. 12. B. to K. Kt's 5th.[D]
13. Kt. to K. Kt's 5th.[E] 13. P. to K. Kt's 3d.
14. Q. to Q. B's 3d. 14. P. to K. B's 3d.[F]
15. P. to K. R's 3d. 15. B. to K. B's 4th.[G]
16. Kt. to K. B's 3d. 16. B. to K's 5th.[H]
17. B. to K. B's 4th.[I] 17. P. takes P.
18. B. takes P. 18. Q. to K's 2d.[J]
19. Castles. Q. side.[K] 19. P. to Q. B's 4th.
20. K. R. to K's sq.[L] 20. P. takes P.[M]
21. B. takes P. 21. P. to Q. B's 4th.
22. B. to K's 5th. 22. Q. R. to K's sq.[N]
23. B. to K. Kt's 3d. 23. Q. to Q. Kt's 2d.[O]
24. Kt. to K's 5th.[P] 24. P. to Q's 5th.
25. Q. to Q. B's 4th. 25. B. to Q's 4th.
26. Q. to Q. R's 4th.[Q] 26. R. to K's 3d.[R]
27. Kt. to K. Kt's 4th. 27. P. to K. R's 4th.
28. R. takes R. 28. B. takes R.
29. Q. to Q. B's 2d. 29. K. to R's 2d.
30. R. to K's sq.[S] 30. B. to K. B's 4th.[T]
31. Q. to Q's 2d.[U] 31. P. takes Kt.
32. P. takes P. 32. Q. to Q's 4th.[V]
33. R. to K. R's sq. (ch.)[W] 33. K. to K. Kt's sq.
34. P. takes B. 34. Q. takes K. B. P.
35. Q. to K. R's 6th. 35. P. to K. Kt's 4th.
36. B. to Q's 6th.[X] 36. R. to K. B's 3d.
37. Q. to K. R's 5th.[Y] 37. Q. to K. Kt's 3d.[Z]
38. Q. to K. R's 8th. (ch.) 38. K. to B's 2d.
39. R. to K's sq.[AA] And Black resigns.
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